Ranked Season 4

Ranked Season 4 kicks off today and will run until January. Use the skills you’ve been honing in the off season, and earn those Ranked rewards to show off to the rest of the community.

These are hardcore 5v5 matches with friendly fire and team collision enabled, so party up with 1 to 4 of your friends and show the community who’s boss. It won’t be easy, but practice, teamwork and a steady hand will go a long way.


To start your ranked career you must be level 7. When you enter the new Season you’ll be asked to play 10 placement matches to determine your starting Rank.

Your placement will be affected by where you ended Season 3, but if you’re new to Ranked, then this opening salvo of games will give you your starting position.


As you play you’ll earn Ranked Points which you can use to buy exclusive Ranked Season 4 content. This content will only be available during this Ranked Season, so play hard and save up, because they won’t be coming back!

As well as earning these Ranked Points for exclusive content, you’ll also get a 50% credit bonus while playing ranked. So if you’ve got your eyes on a shiny new Merc, Ranked is the place to play.

You can earn Ranked Points by:

1. Playing Ranked Matches

You will earn points for every match you play. The better your team does, the more points you earn.

Team Result Win Draw Loss
Points Earned 50 30 10


When Ranked Season 4 ends in January, you’ll earn points relative to the highest Rank you achieved in the season.

These range from 100 points for a Bronze Recruit, to 4500 for Elite Operative! All the purchasable content can be found on the ‘Ranked’ tab on the store, and the possible rewards are seen on the ‘Ranked’ tab in your profile.

When the Season ends, you won't have long to spend any remaining points on the exclusive Ranked Season 4 content. After that, any points you have left will carry over to the next Season.


Ranked content is back, and it’s better than ever.


You can score limited edition Loadout Cards by playing in Ranked Season 4.

Each of these rare cases contains one random Loadout Card with an exclusive skin for a Merc and their weapons, available only during this season.

They’re not easy to get, but carry a prestige that will get the rest of the server talking.

Every time a case drops at the end of a Ranked match, there’s a 2% chance that it could be a Ranked Case.


For this season only, you can find two Fragger Obsidian Loadout Cards in the Store.

These reflect the most-played Fragger card in Ranked Season 3 and Casual Play. Pick them up to look the business!


Need further proof of your Ranked prowess? A new Battle-Hardened Trinket is here for Season 4, a reminder to you and everyone else you frag about your dedication to Dirty Bomb.


On top of everything else you’ll also be rewarded with a Ranked Season 4 Trinket reflecting the highest Rank you attained during the Season. Moving down a rank won’t cost you a higher trinket, so don’t be afraid to work your way back up!


We learned a lot during Ranked Season 3, and listening to your feedback has helped us tune Ranked Season 4 to make it the best Season so far.


  • Turtle makes his debut – The Turkish Engineer joins the Ranked fray for the first time
  • Dome Redux and Vault have also been added to the map selection
  • We’ve reduced the amount of time it takes to go up in Rank, allowing players to find their “correct” Rank more quickly
  • If a player has never been Ranked before, we now factor in their Casual Skill Rating during their placement matches to improve balance
  • Based on last Season’s analysis; large, higher-skilled parties will now be matched against even tougher opponents
  • At the end of the match we now display the ‘Average Rank’ for each team, which includes the ‘hidden rating’ of Unranked players


  • We’ve made some general Overtime changes, with Overtime now being activated if the match ends while:
    • C4 is being planted – before this only included C4 that was already planted
    • EV is being repaired – before this only included the EV being actively Escorted
  • To help prevent situations where Attackers can 'steamroll' a following Objective without Defenders getting a chance to contest the area, we’ve also added a ‘Fall Back’ grace period when a Primary Objective is completed
    • After a Primary Objective is completed, Defenders have a 5s grace-period where they can respawn instantly

So what are you waiting for? Those shiny new skins won't be earning themselves - Jump in game and get competitive!


We're adding several more improvements to Casual Matchmaking as we continue to refine the feature, with a focus on getting you into matches faster.

  • Searching for servers now occurs in the background during the Team Lineup
    • This should reduce the wait-time in every single match by around 15 seconds
  • Updated the expansion bar to give a more precise estimated waiting time
  • Players can now join a match in progress during searching if a slot becomes available
  • Improved feedback when party invites fail while actively searching
  • Improved UI notifications when a game update is available while actively searching
  • Fixed a few bugs that sometimes caused the Lobby to fail when a player lost connection



  • Fixed hitboxes around several archways where players could be shot through the arches
  • Fixed collision on the gate by the 1st defender spawn point which allowed players to jump on top of the gate
  • Fixed collision around repairable bridge where players could clip through ceiling instead of being crushed
  • Fixed bug where players could still be crushed by deliverable container after it has landed
  • Removed invisible ramp in corridor near the 3rd Objective.
  • Fixed inaccurate invisible collision on bridge in 1st Objective
  • Fixed inaccurate invisible collision near one of the gates close to the second Objective Defender spawn point
  • Fixed bad decal around car crash area
  • Fixed several small gaps in level geometry where players could see outside the map
  • Fixed collision on fan prop along Royal Road
  • Fixed bug where the second slot of the Power Core container would play the wrong animation
  • Fixed bug where building entrance near the 3rd Objective used interior wallpaper texture
  • Fixed distance culling that resulted in undesired pop-in of numerous props throughout the level.


  • Reduced the length of Guardian's Special Taunt 3
  • Fixed bug where Guardian's batons used wrong sound effect when hitting walls
  • Fixed bug where Guardian's hand appeared in an unnatural pose while crouching
  • Fixed bug where Guardian had no audio lines for when arming C4, constructing, dying, and several taunts
  • Fixed bug where Guardian Sky Shield couldn't be damaged by melee attacks
  • Fixed bug where Guardian's Sky Shield could sometimes fail to deploy after being thrown
  • Fixed bug where Guardian's Sky Shield could shoot projectiles slightly beyond the extent of its range
  • Fixed bug where Guardian's Sky Shield wouldn't be disabled if thrown in to an active Phantom EMP
  • Fixed bug where 'Guardian' XP could be earnt when incapacitating an enemy without defending a teammate


Javelin is not yet ready to be added to the Ranked pool, as we continue to get her to a place that's more fun to play as and against.

Our aim with these changes is to make her ammo-gifting support ability more impactful, while signalling the direction of her Rocket charge-up to encourage the use of Guided mode rather than Standard when trying to get the drop on an enemy. We'll be monitoring them and will be making further tweaks where necessary.

  • Javelin's Rocket Launcher charge-up now has directional loudness, so the charge-up is very audible to a potential target
  • Smart Ammunition Armor:
    • Increased radius to 3.2m (from 2.8m)
    • Increased Javelin's ammo giving rate to 1/2 of a Magazine per second (from 1/3)
    • Increased cooldown for giving herself ammunition to 20s (from 12s)
    • Increased Ammo Reach Augment to 25% extra ammo giving radius (from 15%)
  • Fixed bug where Javelin's rocket firing effects could only play once for the duration of a round

General Improvements and Fixes:

  • Tweaked positional audio for Hurtsall 2K, Hoigat .224 & SHAR-C to make them easier to identify and locate when in use by other players
  • Fixed bug where melee attacks could be absorbed by walls/floors where they should have connected with a player
  • Fixed bug that granted Tripped XP when Proxy detonated a Proximity Mine against teammates
  • Fixed bug where quick action items (ammo packs, health packs, etc) appeared briefly back in player hands before switching back to previously selected weapon
  • Fixed bug where third person animations for quick actions (ammo packs, health packs, etc) would only play once
  • Fixed bug where completing the Assault Course with a new account could incorrectly award the wrong Achievements/Trinkets
  • Fixed bug where player's weapons could appear solid black after using fixed machine gun spots
  • Fixed bug where reloading for some automatic weapons could take the wrong amount of bullets from player's ammo pool to refill the magazine
  • Fixed bug that granted Splash Damage XP when Kira suicides and is finished by her Orbital Laser
  • Fixed bug where 'Stick Together' XP could be earned while incapacitated

The Guardian Update

The latest Merc to join London's finest, Guardian's laser-toting drone and set of offensive weaponry lets her go boldly where no Medic has gone before.

She's joined by another batch of small fixes and updates, check them out!

New Merc: Guardian

The fury of the heavens will not find you!

Armed with a defensive drone, reviving pulse glove and an assault rifle, this South Korean mercenary is equal parts protector and fighter.

Long stationed at a CDA camp near the demilitarized zone between North and South Korea, Guardian is now bringing her protective capabilities to bear in London.


Guardian truly lives up to her name, blocking a barrage of incoming fire while forcing teammates back to their feet.

Sky Shield

Alt Text

This defensive drone is activated for 10 seconds once deployed to the battlefield. Its rapid targeting lasers make short work of incoming projectiles such as grenades or airstrikes, giving extra protection to those nearby.

Be careful though, the Sky Shield only operates on line of sight - meaning positioning will be key!

Bionic Pulse

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While Guardian can't heal, she's a downed squad's savior. Her custom glove's Bionic Pulse can target areas a short distance away, reviving any Merc in its area of effect.

The pulse can only revive up to 100 HP when fully charged.

Incoming Detection System (IDS)

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Guardian's suit contains a complex awareness system that alerts her to airstrikes and artillery, giving her time to throw down her Sky Shield and save teammates from harm.


Guardian brings a slick set of advanced assault equipment to the table.

For now, Guardian is the only Merc that has access to these weapons.

Hurtsall 2K

With slightly lower damage and range than other assault rifles, this new bullpup makes up for it by being the fastest firing AR available.

Hoigat .224

The Hoigat also has a lighter touch, but boasts the highest ammo capacity of all the semi-automatic pistols in the game, helping Guardian to outlast her opponents.


Guardian is the first Merc to bring dual-wielded melee weapons. These brutal batons allow her quick light attacks as well as a skull-crushing double-hitting heavy attack.

Guardian 'Pirin' Pack

It's often said that clothes maketh the Merc.

Get Guardian along with a Limited Edition 'Pirin' Case, containing one random Loadout Card with an exquisite skin variant. Only available in Store until the release of our next Merc.

Matchmaking Improvements

As part of our continuing efforts to improve the matchmaking experience, we're making a number of changes with this update. We'll be including more improvements in the next update:

  • Updated searching algorithms to reduce the amount of time it takes to find a match
  • Added a warning for larger parties about having to wait longer for matches, as they require tighter-balanced games
  • Lobbies will now continue to go ahead if one player disconnects, and the game will attempt to fill the slot as quickly as possible
  • Teams will continue to have faster respawn times to compensate until the slot is filled
  • Fixed bug where exiting the game while in a matchmaking queue would leave the game unresponsive
  • Fixed bug where disconnecting during the pre-game line-up would exit the game
  • Fixed bug that could cause a player to be returned to menu after a match had been found

Crash Reporter

We're taking greater steps to reduce the amount of crashes experienced in game.

To help with this, we've implemented a Crash Reporter, powered by Bugsplat. You'll now be able to enter the details of a crash when they happen - This will be critical in helping us to address issues and improve the game for everyone.

While we're excited about adding new content to the game, this will help us address bugs and issues that have been lurking around for a while. Your support is greatly appreciated!

UI Improvements

  • Added Game Mode options back into the Server Browser filters section
  • Added missing obituary icon for Nader's Martyrdom ability
  • Improved formatting of several Loading Screen tips
  • Added notification for players if they fail to join a party
  • Updated XP and Credit notification icons in the post-game screen

General Fixes

  • Fixed bug where Phantom & Sparks voices were much louder than others
  • Fixed bug where inviting a friend to a party could break the party UI
  • Fixed bug where some Augment descriptions were incorrect
  • Fixed bug where players could end up in an infinite queue after joining, leaving and rejoining a party
  • Fixed bug where players could get stuck in the Daily Play Bonus screen after claiming their bonus
  • Fixed bug where the Daily Play Bonus screen would incorrectly appear over the post-match screen
  • Fixed bug where players could receive a blank Daily Play Reward for day 8 of 7
  • Fixed bug where maps could appear twice on the map selection screen
  • Fixed bug where players were shown a blank screen after selecting the Finding Match button while on a Loadout Card screen
  • Fixed bug where Javelin could still supply ammo while incapacitated
  • Fixed bug where dismissing the Feedback Request popup and selecting 'Not Right Now' wouldn't close the popup
  • Fixed bug where the Friends flyout menu would unexpectedly close
  • Fixed bug where using 'Quick-open all cases' could result in a blank screen
  • Fixed bug where certain special characters being used in Feedback window could cause the game to freeze
  • Fixed bug where indicators were misaligned when Mercs were both in Free Rotation and restricted from Ranked games

Known Issues

  • Guardian's Bionic Pulse can fail to revive if the target is partially blocked from her view
  • Extra Supplies Augment does not reduce cooldown of Guardian's Bionic Pulse
  • Extender Augment functions correctly, but does not visibly change the size of Guardian's Sky Shield effect

Update - Hot Fix 10/12

  • Improved client stability, using player feedback submitted through BugSplat Crash Reporter
  • Fixed bug where players could get stuck in matchmaking lobby while "Finding Server"
  • Fixed bug where non-party leaders could use "Find Match"
  • Fixed bug where mouse-scrolling through Guardian's abilities could leave Guardian unarmed and unable to select a weapon until respawning
  • Fixed bug where Guardian was unable to see the health of teammates
  • Fixed bug where Guardian's IDS ability would only flash once during incoming aerial strikes
  • Fixed bug where no XP was awarded for destroying Guardian's Sky Shield
  • Fixed bug where throwing Guardian's Sky Shield directly at another player could cause the drone to disappear

Update - Hot Fix 10/13

  • Added more improvements to Bugsplat Crash Reporter. This feature is already helping us to track down many issues - Thanks to everyone who has reported your crashes, and keep them coming!

Guardian: The Combat Medic

With Guardian releasing on October 10th, we sat down with a number of people on the dev team to give you a little bit of insight into her character, design and arsenal.

Community previews with early Guardian code

Character and Role

The last medic to make their bow in Dirty Bomb was Phoenix, back in September 2015.

Since then, Dirty Bomb has welcomed a number of new Mercs, many of whom have altered the game in dramatic ways. We wanted the same for a new medic; effective in a number of roles, with special abilities that alter the flow and feel of Dirty Bomb when they're in play.

Enter Guardian.

When designing a new Merc it’s important to consider how they might impact the game; the flow of matches, how they work on both attack and defence and, crucially, how their skills and abilities combine with and counter other Mercs.

We talked to Game Designer c4Te, Art Lead nerd1princess, Lead Concept Artist Phandy, and Associate Artist Harconem about Guardian's art, her role in the game, and her weapons and abilities.

nerd1princess: "We want to make sure every single Merc is unique, and that's a combination of both personality and abilities. Guardian is a high-tech combat medic from South Korea, and her personality and abilities reflect that."

Guardian's 'Bionic Pulse' and Drone abilities make her unique in the Dirty Bomb roster; she can work easily as a back line Merc, or a front line fighter. Her Sky Shield drone can be thrown onto the battlefield, destroying enemy projectiles like rockets or airstrikes once in range.

Her 'Bionic Pulse' is a group revive operated at a short range, making her the first Merc able to revive in such a way.

c4Te: "Guardian is our first 'Combat Medic,' an aggressive frontline support Merc. Her abilities, combined with her use of assault rifles (a first for Medics), allows her to go all in and be safe from explosives. On the other hand, she can be played extremely defensively.

We want players to think about the perfect situation to use her; a good example would be the generator room on 'Bridge'. Placing the device in there and shielding it from bullets with the Turtle shield would make it very difficult for attackers to destroy the generator."

c: "Her device only destroys projectiles. If you see the device on the floor unguarded, shoot it! And if you see her; shoot her as well!"

Weapons and Loadout

Guardian is also the first Merc with a dual-melee weapon. It's important, though, to ensure that the design of all of her weapons fits her character, and the wider world of Dirty Bomb.

Phandy: "When we start designing a new weapon we begin with looking at the gameplay design for the character. We use that to dictate what type of weapon we create for them; such as a sniper rifle, shotgun, SMG etc. After we know what kind of weapons we need, we do a lot of research to try and find real world examples which fit the design."

Harconem: "Figuring out where to add and where to leave out details from world equivalent weapons is quite challenging! For example our Bullpup take on a popular Belgian handgun is still recognisable as such because of some of the key details we kept, yet it still looks unique."

P: "Exactly. We use these as starting points (real world weapons) for the visuals of the weapon because players are likely to be familiar with them. Then we give it our unique Dirty Bomb spin!"

It's essential that we create weapons that are not only interesting to the player, but also unique within the game. You're used to seeing cricket bats and knives, for example, but moving forward you can expect to see something a little more exciting...

P: "Every New Character is getting melee weapons with unique and interesting visuals, as we want to move away from boring old knives. This allows us to do some pretty cool stuff with animation and VFX which makes them really fun to use."

In addition to new melee weapons Every New Merc will be coming out with a selection of new weaponry.

P: "We want to make sure those weapons are unique and fun, so we're exploring lots of new and fresh ideas."

H: "The CDA aren't the only ones pushing the technolohical envelope. Arms manufacturers across the Dirty Bomb universe are stepping up their game, so you'll really see this difference reflected in these newer weapons. They have a nice, sleek design, which really fits with our existing aesthetic" It's not just about the looks of these new weapons, though. It's imperative that they feel nice in the game too.

c: "The Hurtsall 2k (Guardian's primary) is our fastest firing Assault Rifle. However it has slightly lower damage and range when compared to the other assault rifles in the game, bringing it closer to the SMG. The Hoigat .244 has the highest ammo capacity out of all the semi-automatic pistols, but deals the lowest damage. They're great for finishing off damaged enemies."

Early explorations of the Hurtsall 2K

Player Feedback

One aspect of introducing a new Merc that is always tricky is anticipating community feedback. We playtest the Merc in house and on our PTS servers, but until they get into the hands of the general public we can never be sure how they will be received.

c: "One concern that the community has often raised is the number of explosive abilities in the game. With the introduction of Guardian we have given players an effective method of protecting against them."

It's not only her abilities that need to be considered for the community, but also the weapons that are so extensively researched and designed.

H: "I think the community will find the weapons satisfying to use. One of things I enjoyed about the SHAR-C (the new primary weapon introduced with Javelin) was that it felt heavy and like it had some real power behind it. I hope we capture a similar level of satisfaction from our community when using these guys - but let's face it - zapping someone with duel wielding stun batons is gonna rock!"

P: "I hope everyone thinks these new weapons look and feel great, and that they're fun to get some sweet kills with!"

Guardian is joining the Dirty Bomb roster on October 10th.

Doubleclip Weekend - NOW OVER

Missed your chance for a Limited Edition Ghostclip skin? Want to try for another Merc?

The Ghostclip Event is being extended by five full days. Not only that, but the frequency of Ghostclip Equipment Cases dropping at the end of matches will be doubled!

So play as much as you can this weekend, and earn twice the number of cases!

Doubleclip Weekend runs for the following:

  • London (BST, UTC+1): 09:00 Thursday, October 5 - 09:00 Tuesday, October 10

  • Los Angeles (PDT, UTC-7): 01:00 Thursday, October 5 - 01:00 Tuesday, October 10

  • Beijing (CST, UTC+8): 16:00 Thursday, October 5 - 16:00 Tuesday, October 10

  • Sydney (AEST, UTC+10): 18:00 Thursday, October 5 - 18:00 Tuesday, October 10

Limited Edition Ghostclip Loadout Cards can be earned during the course of the event, in any of the three Branded Equipment cases.

These custom testing suits look as cool as the dark, wintery lab they sprang from.

Ghostclip Equipment Cases

These replace standard Equipment Cases for the duration of the event, and give you a 2% chance of scoring a Ghostclip Loadout Card. Get them in drops after playing matches, or buy them with Credits.

Ghostclip Elite Cases

These replace standard Elite Cases in the Store for the duration of the event, and give you a 10% chance of scoring a Ghostclip Loadout Card. Find them in the Store.

Ghostclip Event Cases

These guarantee a Ghostclip Loadout Card, and can only be found inside Elite Case bundles, purchasable in the Store.

Doubleclip Weekend starts on Thursday, so get ready to earn!

Phoenix Obsidian Operative Update

This update includes the brand new Obsidian Operative Phoenix, and a fix for an issue that's been live since the launch of Casual Matchmaking.

Phoenix Obsidian Operative

The unkillable Spaniard rises again!

Phoenix's Obsidian Operative Loadout Cards are in Store NOW.

Merc Rotation: Fragger, Sparks & Turtle


Fragger Gameplay and Review by Kandyrew

Fragger’s commanding officer described him as “really, REALLY good at soldiering." Always at the sharp end of urban operations that required guts at both ends of the bayonet, he received multiple decorations for outstanding bravery. Civilian life, alas, proved less rewarding. His old comrades would ask what he did after leaving the army and he’d have no choice but to admit he was mainly working as a motion capture performer for computer games. Now he’s back where his tactical skills are more directly applicable: kicking down doors and taking names.


Sparks Merc Role Call from the Official Youtube Channel

Sparks is a qualified doctor, and has the papers to prove it. But then she also has the papers to prove she's at least five other people, including a pilot, an attorney-at-law, and a California Highway Patrol officer named Jeff. The point is, she has friends in high and low places, which helps her get her hands on cutting-edge medical tech like the REVIVR. Killing and reviving people under gunfire is by no means the worst job she’s had. Just ask Jeff.


Turtle Merc Role Call from the Official Youtube Channel

After losing his arm on the battlefield and developing an addiction to painkillers most people would be down on their luck. This Turkish combat engineer, however, rebuilt his from scratch and is now looking for a second chance on the streets of London, once hearing about a lucrative dispute between Jackal and the CDA from his old ‘friend’ Phoenix.


The Phoenix Obsidian Operative is NOW OVER! All winners have been contacted - Thanks for participating!

Phoenix is getting the Obsidian Operative treatment on Wednesday 27th, and to celebrate we're giving five of you the chance to get your hands on it.

The Ghostclip Update

UPDATE: We've just included 'Frame Drop Improvements' as a small, additional update. Find the section below for more info.

Javelin's not done yet.

She's bringing a brand new event, balance changes, and a whole host of matchmaking tweaks and improvements to the table in this new update.

September 14th Fine Tuning Update

Font fixes and matchmaking updates round out this Fine Tuning Update.

Matchmaking Improvements and Bug Fixes

  • Loosened the skill requirements for backfilling so empty slots are filled more quickly
  • Reduced AFK kick times to 40s/90s (from 50s/120s)
    • This is to get backfill players into matches as quickly as possible while allowing time for the AFK player to continue playing
  • Fixed bug where players could be dropped out of matchmaking after successfully finding a match
  • Fixed bug where a Party would be unable to find a match if a player was disconnected while searching


  • Merged fonts to bring back the previous font for Latin languages, resolving kerning and alignment issues
    • This also resolves characters not appearing correctly for various Eastern-European languages, and reduces memory usage during gameplay